
Inside that folder, textures/sounds/maps should be placed in corresponding folders named textures sounds and maps. Create a folder in SDK/mnt/local/ and name it whatever you want your mod to show up as in the in-game menu. TrenchBroom is the officially suggested mapping software. For more information join the New Blood Discord You can also check out the Dusk subreddit Creating ModsĪny map editor capable of exporting Quake-Half-life. Replacing models, music, all sounds/textures, scripting etc are all planned at a future time.ĭusk mods can be found on and the DUSK ModDB page. dusk_win for Windows, dusk_tux for LinuxĬurrently the Dusk SDK can be used to create and load custom levels and replace most sounds and textures. Those on Galaxy 2.0 will have to navigate to DUSK\SDK and launch via the respective batch files. To access the SDK you can right-click the game in library and select SDK. Enter the following password to access the DUSK SDKĪfter that you should have the SDK channel available, upon joining it the SDK will download automatically. There you should find the option to enable beta channels.
Navigate to your GOG library and "manage installation" for DUSK. If there isn't a "modding" button on the main menu, you've launched the wrong version. Choosing "Play DUSK (singleplayer)" instead, or launching Dusk from a desktop shortcut, WILL NOT LAUNCH THE SDK. A launcher should appear with "Launch DUSK SDK" as an option. To run it, start DUSK from your Steam library (using the green play button). Note that the SDK version is currently a separate program from the main game. Right click on the game in your Steam library and select "properties," then navigate to the "BETAS" tab. Currently the SDK is in alpha on both GOG and Steam, those platforms are required to use the SDK.